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- #Loot tables in the dmg 5e manual#
- #Loot tables in the dmg 5e plus#
- #Loot tables in the dmg 5e series#
Roll for Hazards as normal, but do not roll for Special Features.ġ1 (2d10) piercing damage plus base falling damage Then roll on Table 3a: Hazards, generating Additional Hazards and Creatures if necessary.īottomless. (50% chance the trap door closes and locks after the pit is triggered.)ĭetermine the size of the opening and the depth of the pit by rolling on Table 2a: Opening and Table 2b: Depth. Spotting these tracks requires a passive Perception of 14 or higher.Ĭoncealed with wooden boards/a false floorĬoncealed with a trap door. In all cases where a pit is not immediately visible, there is a 50% chance that there is visible evidence of dungeon creatures avoiding the pit. Once you have rolled on any sub-tables required for that category, move on. Some categories contain sub-tables entries on the main tables will direct you to roll on these depending on the result of your roll on that category’s main table. Beginning at Table 1 – Concealment roll 1d100 and note the result, working through the tables in numerical order. Be aware that using this table is guaranteed to ruin the day of at least one of your players.
#Loot tables in the dmg 5e manual#
My main goal, though, is to provide you with something quick and easy to use that a) doesn’t result in empty pits (and, thus, wasted time while rolling on the tables) and b) doesn’t require you to turn to another table somewhere else and roll on that (although you will need to consult the Monster Manual if you roll for any creatures).Ī quick word to the wise this table is very much in the vein of “save or suck”, which may not gell well with everyone’s preferred style of play. I’d also like to preserve some of the strangeness of early games, too. The philosophy of dungeon design has changed in the intervening 40 years since this set of tables was published, so we need something that works with the modern game. One of the results even directs DMs to roll on the D&D monster matrix to generate a result, requiring you to turn to another book to finish generating your pit. The rest of the results are fairly typical of early D&D, with most of them being some variant of a monster/random NPC/spellcaster who is tied or chained down in the pit, or else generating a pit of snakes or random oozes. 60% of the time the pit is simply an empty pit to my mind, the point of rolling on a table like this is when you want something other than an empty pit. I got unreasonably excited by this when I saw the article, but unfortunately the tables themselves aren’t much use if we want to generate interesting results.
#Loot tables in the dmg 5e series#
What follows are a series of random roll tables to help determine what might actually be in the pit. One of those things crops up in Issue #15 in the form of an article entitled “PITS” by Richard Morenoff, which presents “A set of charts to help the dungeon master when player characters or monsters fall into a pit”. As well as being a fascinating glimpse into the history and development of this hobby that I love so much, I’ve also been finding some useful things among those pages – and some things that could be useful, but fall a little short of the mark. If you follow me on Twitter you’ll have seen that I’ve been working my way through back issues of Dragon Magazine, beginning at issue #1. While you’re here – it’s my birthday this week, so all of my games on itch.io are currently on sale. I’ve re-posted it with updated artwork, but haven’t changed anything about the post itself.